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Beta Test Status

Where SimGuild's Flying Circus revival stands right now, and what to put through its paces. The core game is playable online end-to-end — log in, pick a side and a plane, and dogfight. This is AKVaska+'s personal preservation project — the game itself is unchanged; only the server was written.

Updated 2026-07-11

📜 Original 1999 game rules — unchanged

Preservation-first: the flight model, per-section damage thresholds, radio ranges, and all combat mechanics on this server are the original 1999 SimGuild values, matching the documented behavior of the shipped client and its FAQ. AKVaska+ does not tune game balance, damage numbers, plane performance, or bullet counts — they are exactly what the original client expected.

Anything AKVaska+ added on top (the battle-total tracker announcement, the website stats pages, this status page, and the admin controls) is explicitly labeled — not a change to original mechanics.

✅ Confirmed working

Verified live in play.

🧪 Ready to test — please confirm in live play

Wired server-side but not yet confirmed with several live pilots. If you break these, tell AKVaska+ — not the squad.

🔧 Under active development

Known follow-ups — not shipped, not blocking play.

❌ Known gaps — not bugs (yet)

If you notice any of these, please don't file them as bugs — they're tracked. Anything else that looks broken, do tell AKVaska+ about it.

Logging in

In the game's Account field type your registered callsign, in the Password field type your website password, pick your side, and click Logon.

Short callsigns work — no padding needed. The Callsign screen that appears after login accepts anything; the server always uses your registered callsign.

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